Quote:
Originally Posted by Joe Johnson
I am not surprised that most/all teams are saying they plan to go under the limbo bar.
The problem will be that about a week from ship date (bag date, whatever), teams will start to discover that their robot won't be able to scale the castle as they had planned or won't be able to open the Sally Port as planned or won't be able to shoot into the high goal as planned and still be able to limbo.
Then comes the hard decisions. Do they keep the limbo and just not do those things they had planned or do they add some feature to their robot that allows the skill but disallows the limbo?
I could be wrong but I think at best we'll have 50% limbo bots once you exclude robots that have no other skills beyond just being able to limbo.
Callin' 'em as I sees 'em.
Dr. Joe J.
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We already almost had this with Robot in 3 Days--late Monday night, the Team Cockamamie robot sprouted a new piece to lower the Cheval de Frise or raise the portcullis. All of a sudden, the low bar became
verrrrrrry tricky to manage, usually with a little bumping. Teams had better beware.