Quote:
Originally Posted by BenGuy
Is everyone just doing the hanging mechanism as the last thing on the priority list?
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It's not so much that it's the last thing on the priority list - it's actually 3rd on ours for game-specific strategies - it's just that to meaningfully prototype and design it, we kind of need a 'complete' robot.
Strategically, the ability to scale is pretty high. From a design standpoint, it's something we can iterate on our practice bot after ship day to get a good system. We want to make sure the rest of the robot is rock-solid* as well.
*boulder-solid?