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Originally Posted by Monochron
I think it's inaccurate to say that a low goal "roll" has the same margin of error as a high goal shot. For once thing, the effective distance you will be propelling the ball cannot be as large as the distance for a shot. You also have the added complexity of a shooter vs a roller which, in most cases, will add inaccuracy.
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I suppose I'm biased by my team's solution, so I'll concede a bit here when comparing complexity of mechanisms. Yet the toughest thing will not be distance calculation for high goal or low goal - the goals are quite tall and fairly forgiving compared to other years. The errors will come from left/right aiming. Rolling will be as (in)effective as shooting from this perspective.
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I would say the same is true for a high goal shooter. All a defender needs to do is stay in front of the shooter assuming they are tall enough) to block shots. No pushing or shoving is needed, just the same good driving that is needed to block a low goal.
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I guess if we're talking about the low-to-average high goal bot, sure. But I bet there are plenty of average high-goal bots where the protected zone is actually unblockable. Whether or not that unblockable bot can also go under the low bar is a real challenge though, so probably not doable for an 'average' low bar bot.