|
Re: NVIDIA Jetson TX1
By the way, the LV network tables implementation allows you to control the update rate of the client/server, and it includes a flush call to force a send. Using the flush, and perhaps the rate, you should be able to get NT to have as little latency as a TCP implementation.
I'm not sure how much of this was incorporated into the v3 or network tables, but it was discussed.
Of course if the kids wanna write their own stuff, that is fine too.
Greg McKaskle
|