Quote:
Originally Posted by notmattlythgoe
I think actually scoring a ball in auto will be a commendable action.
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Single-ball seems straightfoward for a consistent shooter. The audience and opponents will inevitably help out:
Category A: Portcullis may be slow, but easy to get consistent. Given the width of the defense and the width of typical robots, each bot on an alliance would be on its own (unlike category C). Cheval De Frise will be faster, but it's easy for the robot to come off at an angle and become misaligned.
Category B: Single ball shooters will laugh when the moat is put in front of them and cry when the ramparts are put in front of them.
Category C: They're slow to get through no matter what, but patience with autonomous mechanisms will inevitably show the way. Also don't rule out a team bringing one down for the partner in autonomous, then following that partner through. It will be fun to watch this happen.
Category D: Rock Wall has a bit of indeterminate behavior depending on high-siding of the drive train, but should be consistent if the drivers are precise in robot orientation when they set the bot down. Rough terrain is easy once a good path is figured out, but that also requires proper setup of the robot.