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Re: Shooter Aiming with Tables
We actually had a bit of a breakthrough today. One of our teachers figured out that if the apex is at the same height (the height of the goal remains constant of course), the y-velocity and time to the apex must be the same. If the y-velocity is the same, then we can enter it along with our other variables, and calculate the combined velocity, angle, and distance. Now we have a corresponding velocity and angle for each distance. We haven't factored in drag, and I'm not sure we will, since these values were just some estimates to get us ready for the experimental value.
But we're happy it's done. Thank you all for your help!
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