Quote:
Originally Posted by vhcook
Barring any actual knowledge of opponent abilities, this is how I'd go:
A: Cheval de Frise - doesn't block vision as much as the drawbridge, requires precision driving
B: Ramparts - likely to flip a robot that attempts a "Dukes of Hazzard"-style crossing
C: Sally Port - harder to open from outside as it requires compound movement, blocks vision less
D: Rock Wall - I remember how few robots could clear the barrier back in Rebound Rumble.
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See, I'm going the exact opposite direction. I'm trying to pick everything that blocks everyone's view as MUCH as possible. We plan for our robot to operate as autonomously as possible during teleop navigating the field, so we won't much mind having difficultly seeing if everyone else does too.