Quote:
Originally Posted by BoilerMentor
I voted portcullis, rock wall, draw bridge, moat...
However, something we realized when considering this very issue is that while the rock wall and the moat are likely the more difficult driving (Type B and D) defenses, the rough terrain and the ramparts might have a more notable effect during auto, because they don't provide consistent frontal area across their width and might induce an angular misdirection.
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I had this exact thought. At the regional level of competition, the rock wall and moat might be the ideal selections, but as the level of competition increases and scoring in autonomous becomes more likely and more critical, the random nature of both the rough terrain and ramparts might be more advantageous.
I'm very excited about the strategic possibilities that this game sets up. Should make for an interesting meta-game as the competitions progress.