Quote:
Originally Posted by jweston
The special thing these low bar bots bring to the table is the ability to ferry balls into the courtyard quickly, as well as breach the low bar. But points are scored on scoring goals, breaching, and climbing, not ferrying balls.
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You're overlooking a very big part of the game, and ultimately what pushed many teams toward a low bar oriented strategy. You need 8 balls scored to capture. If you want to reliably get that ranking point, especially at early events, you will want to do that by ferrying balls into the low goal. The low bar is probably the only reasonable shot of a single robot trying to stuff anywhere close to 8 balls in that goal every match. Trying to get an 8 ball throughput, even spread across the entire alliance, will require going to the secret passage early and often, and there's no faster way to it than the low bar.
If one of the ranking points was not predicated on scoring a high volume of balls I do not think the low bar would have been such a high priority for so many teams. But maybe I'm overestimating the depths of team strategic analysis, and people just decided to try and do everything.