Quote:
Originally Posted by z_beeblebrox
The issue that many teams (including mine) experience isn't so much attempting to do everything and ending up only doing most of it, but attempting to do everything and spreading resources too thin to do anything effectively or on-schedule.
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I know exactly where you're coming from. I just think that in FIRST Stronghold by attempting to do everything it leads you down the path to being more competitive than it usually does.
Example: In 2013 if you tried to do everything you probably put a lot of time, effort, resources, etc. into a 30 point climber. I'm sure for most teams that would kill their shooter effectiveness. Or in my team's case, take shooting off the table.
This year, to do it all, the first thing you need is an effective drivetrain, the second thing you need is a way to score high and low. I'd be willing to bet most teams prioritized climbing lower on their lists. So the resources invested in climbing, if they are wasted, are not as significant. You still end up with a robot that can play the game competitively.