Quote:
Originally Posted by Ginger Power
I disagree with the premise that if a team designs for the low bar, they are not also designing for the other defenses. I've worked with or seen 10 different teams' robots this build season and not one has told me "we just designed for low bar". Every team that is designing for low bar is also going to design for other defenses, or they're limiting their effectiveness to an extreme degree.
The overall point that I'm trying to make is that I believe the floor of the competition will be higher this year than it has been in the past. Partly because the game pushes you to make competitive decisions, and partly because there are more resources for teams then ever before.
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I understand what you are trying to convey...
However, if you figure in that there are a very large amount of Rookie Teams trying to get a robot built in 6 weeks - most will go for the lowbar. Then you add in the large number of second year teams that did not have to interact with another alliance last season (that also have to adjust for defensive play as well as building bumpers) and had only 1-2 objectives to deal with in Recycle Rush - I fear there will be an exorbitant amount of teams that are as a default 'rookie teams' when it comes to interactive gameplay as we found in games such as UA, AA, or Rebound Rumble where there is so much going on.
And then you pile on the Rank Points to the scoring - this game is going to come down to specialization and who chose correctly, and then capitalized on that decision.