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Re: Low Bar Poll, part 2
Something that I think this might be missing is the evolution of design, or the cost of a higher scoring floor.
Our design/strategy was originally to be a breach/support bot.
We decided we would work on defenses, while bringing balls to a more competent shooter.
That made the decision to go for the low bar almost a low brainer.
Our reach goal was to be able to score in the low goal in case we were on an alliance where the other two robots weren't able to do as much.
This was followed by being able to score high if necessary from a fixed location so that we might be of some value if chosen for finals.
Our mega reach goal is a climb, but we may find that challenging the tower is enough depending, and climbing is really low on our list of priorities.
In this sense our bot isn't a jack of all trades, but more of a specialist that can also do some other stuff...
I am sure we will see other teams that made better choices, we almost always do, but I am not sure this choice was as bad as a poll on chief Delphi makes it seam.
Edoga
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