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Unread 14-02-2016, 13:30
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Re: How Hard is FIRST Stronghold?

Quote:
Originally Posted by Caleb Sykes View Post
This game is basically 2010+2012.


I predict that, in 2016:
Not many robots will scale consistently. Agree
Not many robots will cross defenses quickly. Disagree
Not many robots will quickly intake boulders. Strongly Disagree
Not many robots will have a shooting accuracy of greater than 50%. Conditionally agree

Doing everything at the highest level will be extremely difficult this year, probably not as difficult as 2013 (where no team did everything effectively), but certainly more difficult than 2014 or 2015.
IMO I feel that as years go by, the learning curve for rookies is greatly skewed toward becoming shorter. This is a result of several factors, primarily the plethora of HOW-TO videos and the wonderful concept of gracious professionalism. Back when I started we were lucky to see half of the teams just fielding a robot that could traverse a flat field on the first day of competition. Everyone crossed their fingers hoping that all robots on the field moved at the start of the match. We would spend weeks determining the best method to encapsulate drill motors to make a drive train two speed. Kit bots and CD have made that mostly a thing of the past. Applying that rate of growth to super structure development and we can see that there is a noticeable difference there too. The mere fact that teams are now shown a video (Ri3d) which provides them with at least a model to emulate or follow increases the number of rookie teams with high caliber robots . Yes, not most, but at least many robots should easily be able to intake a boulder (and, subsequently low goal shoot with high frequency)
I agree with Gus' and Richard's assessments ^, especially about the difficulty with scouting this year. I feel that teams can now be very good at something, many things, or all things in this game --depending on their focus during robot design (and of course, their ability to carry out that design)
Caleb, I only conditionally agree with your 50% shooting if active defensive is employed (or too much time is taken for the shot).
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