Since it's pre-competition, we can't tell for sure yet on any of this really, but it feels deceptively simple to me. at low levels (early districts), a good drivetrain with an arm to manipulate some of the outer works could easily get you ranked, due to Rank points earned when breaching, and the likelihood of other teams not playing at high level (due to unnoticed design flaws, not quite finishing their robots, lack of practice, undeveloped metagame, etc.). as the competition evolves, the game is going to get harder. teams will figure out blocking, shooting and climbing will become more important, and you'll have to rely on your allies, and your strategy to ensure that your opponents have as much difficulty as possible with the defenses you've chosen for them. relative to other games, I see this as quite a challenge - most years, the game is either mainly a strategic challenge (2014), or an engineering challenge (2015, 2012). this is equal parts both, which is quite cool. I would put it on par with 2013 (which I consider to be the best FRC game yet - and our robot wasnt even good that year

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