Quote:
Originally Posted by MrJohnston
"How hard is FIRST Stronghold?"
I really think the GDC hit the nail on the head with this one: Every team should be able to design a robot that can contribute every match. However, there is enough variation and difficulty that teams that always like to push the limits of their abilities, have room within the game to do so.
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Agreed. The game design this year, to us, doubles down on collaboration. Sure, there will a handful of top teams that can "do it all." At the end of most saturdays, I think three teams that do it all lose to three teams whose specialized mechs and strategies compliment each other.