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Unread 16-02-2016, 10:13
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Re: Defensive robots

Quote:
Originally Posted by Koko Ed View Post
Often, the best defense is a good offense so I would not be surprised to see a decent scoring robot taken over a good defender, if available. A defender can only do so much.
Problem is, you will not find many good offensive robots third round at districts. More likely than not, you're better off trying to neutralize one of their 'bots with your third pick than try to use the pick to outscore them.

Quote:
Originally Posted by FrankJ View Post
How will you guard the tower to prevent capture? In the last 20 seconds it is best not to be in your alliance's courtyard.

With all the protected areas, a good defense is going to require good drivers that know the rules. Smart offensive drivers are going to make full use of the protected areas. Bad defense will rack up more foul points than they save.
If an alliance doesn't score the required 8 boulders (because their shots keep getting blocked and/or they keep getting hit out of aim), they can't Capture the Tower.

The key is to not draft bad defense, just like you wouldn't want to draft bad offense, or bad anything for that matter.
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