Quote:
Originally Posted by PayneTrain
In some cases the least capable robot on the field can still be worth 35 points! Do you think it's in the best interest of an alliance to keep that robot in their own courtyard for over a third of the match? Half of the match? More?
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How will they be scoring 35 points?
Also, if the defensive robot could block 35 points from being scored, it would be effective. Also, a defensive robot could prevent the tower from being weakened, which would prevent it from being captured at the end of the match (which would prevent 25 points from being scored).
A robot that can only breach a few defenses is almost useless (provided they have no other feature). I know for certain one robot is capable of defeating ALL defenses. By having the robot that can only breach a few, focus on damaging defenses, after all defenses are done, the other breach bot will be left with nothing/little to do. Considering all points that could be scored by a robot that can do nothing can be scored by a breach bot, it will make much more sense strategically for the robot to do defense.
Consider:
Alliance A is composed of ROBOT A, ROBOT B, and ROBOT C
ROBOT A is a high scorer, which traverses the low bar multiple times.
ROBOT B is breach bot, which traverses all other defenses.
ROBOT C has little functionality.
ROBOT C should NOT breach defenses, as this can be covered by ROBOT B. If ROBOT C did breach defenses, ROBOT B may be left with nothing or little to do. Remember that you want your robots to be as efficient and be able to do as much of their abilities as they can. Why put a robot that doesn't focus on breaching on breaching?