Quote:
Originally Posted by Ginger Power
2014's scoring system was such that you needed 3 assists in order to be competitive at high levels. This year isn't comparable in that regard.
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With limited time in the game I do not see how a defensive bot shifts the odds in their alliance's favor overall. There are 16-18 scoring plays that either involve crossing a defense twice or cycling a SINGLE ball. All in 135 seconds. For either ranking or huge elimination points.
With only two bots that puts cycle times in into the danger zone to do 16-18 plays with 16 single actions that take 8.43 seconds average for one bot to complete 16.43 seconds for two bots 25.31 seconds for three bots working together.
16.43 average cycle is asking a lot of two bots to either cross a defense twice -or obtain a single boulder (perhaps from opponents castle location to your secret passage) and successfully deliver a boulder accurately to weaken the opponents castle again. OF course if every bot every time crossed and shot it would be more doable but still very difficult to ensure it happens every time with one bot let alone all three bots.
Also consider last 20 seconds is endgame time not a lot of scoring going on as teams are scrambling to get on batter and climb.
Its the same as 2014 just different, more to do and no obvious multiplier action, more single actions that all take time and I think a well coordinated team of 3 beats 2 and a defender...we'll see.
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Iron Kodiaks Team #5137 San Marcos, CA
2016 Semi-Finalist | Central Valley Alliance Captain #2
2016 Semi-Finalist | San Diego 2nd bot alliance #8
2015 Semi-Finalist | Ventura 3rd bot alliance #3
2015 Quarter-Finalist| San Diego 2nd bot alliance #5
2014 Rookie All-Star | #21 San Diego | Galileo Division #91