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Re: FIRST 4 year game theme cycle theory
This is an old (and interesting) topic.
If you do some CD searching, you will be rewarded with an opportunity to add any new insights you might have, to CD's existing speculations, theories, statistics, observations, and conclusions in this subject. Adding something useful (like an update that includes recent history) to those discussions will be better than starting from scratch again.
I think the broad consensus is that there is something of a chicken-and-egg tug-of-war between game designers and the (locally, at least) euclidean geometry of our universe.
Blake
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Blake Ross, For emailing me, in the verizon.net domain, I am blake
VRC Team Mentor, FTC volunteer, 5th Gear Developer, Husband, Father, Triangle Fraternity Alumnus (ky 76), U Ky BSEE, Tau Beta Pi, Eta Kappa Nu, Kentucky Colonel
Words/phrases I avoid: basis, mitigate, leveraging, transitioning, impact (instead of affect/effect), facilitate, programmatic, problematic, issue (instead of problem), latency (instead of delay), dependency (instead of prerequisite), connectivity, usage & utilize (instead of use), downed, functionality, functional, power on, descore, alumni (instead of alumnus/alumna), the enterprise, methodology, nomenclature, form factor (instead of size or shape), competency, modality, provided(with), provision(ing), irregardless/irrespective, signage, colorized, pulsating, ideate
Last edited by gblake : 22-02-2016 at 14:48.
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