It's the Playoffs now, not Eliminations.
A kinder, gentler
FIRST.
That being said, defense. The opposing Drive team will have the advantage with a very clear view of their actions.
Breaching the Outer Works will guarantee an RP.
Must do this, and can't be prevented from this task by defensive action.
Three Robots crossing a defense in Auto would be 30 points.
Crossing the rest of them in tele-op could be worth another 30 for 60 total.
You can't ignore these points that a a defense cannot stop. No boulder holding required.
Best score from scoring in the high goal on the tower is 60 in autonomous and 25 in tele-op for 85 points. (assuming no two boulder autonomous, just enough to weaken the tower, both of these may change, I know....) But with an effective defense, this becomes 10 in the low goal, which equals 70.
If after that, you can capture the tower, which can't be stopped by defense the score increases by an additional 15 for 3 Robots on the batter, up to 45 if each of them can scale.
Defense
IS back in a big
GOOD way.
A good defense can prevent a tower capture, which could lead to a scoring advantage of 25 in the playoffs.
The math is making my head spin.
I am loving this game.
God Bless the referees.