Quote:
Originally Posted by Mr. Lim
I'm a bit worried that boulder scores might be awkwardly low in any match where there's a defense robot - unless one of the elite teams is on the field.
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Basically this. But that's been pretty much what I thought from day 1. Any mediocre defense can shut down/significantly slow down the average team. It's even worse than 2010 though because of the close proximity of scoring objectives. If you are a close shooter/lowgoaler you have to outplay the defender significantly to have a chance of getting around them. There are however protected zones, and some teams will have had the foresight to tune/design/play the game on that idea.
There are still some clever things that teams can do to overcome this, and I don't think it's a fault of the game really, just adds some strategical depth to the matches. People will probably catch on to the easiest ones end of week 1/mid week 2.
What I am most curious about is the robot driving up robot action. Likely flips and such. What about these penalties? Robot frame rule?
There is plenty of defensive meta that people aren't thinking about, and as that slowly comes out I think people will have to adapt even further from the basic courtyard defense. Very excited to see what I think is a very even playing field for alliances, much like 2014 was. I suspect we shall see some very successful low seeded alliances taking out the big guys.