Quote:
Originally Posted by tindleroot
Seeing a lot of the powerhouse teams posting reveals these past few days has really shown how many strategies are viable in Stronghold. 610 decided apparently to score in the low goal only in order to decrease cycle times. I think it's pretty cool to see how many different designs are being made - it reminds me of 2008's Tumbleweed, in how less "capable" designs are being made strategically in some cases. However, one noticeable trend is that a lot of the powerhouses seem to be choosing to make climbers.
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I think that's the beauty of how diverse this game is, there's not going to be one dominant design, the best alliances are going to have a combination of robots playing specific roles to succeed. As much fun as building a turreted shooter with vision tracking would be, it doesn't play to our team's strengths, where focusing on fast cycling/breaching does.
That's not to say we can't shoot high, we will probably average close to 1 high goal scored per match.
