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Re: getMatchTime docs not correct
You don't even need to call getFPGATimestamp() to get time. Java has the generic System.currentTimeInMillis() that is platform independent. The only reason you want to call getFPGATimestamp() is if you want a resolution higher than milliseconds. If you just want to get game elapsed time, you can just call System.currentTimeInMillis() at the beginning of the game as the start timestamp and you can calculate elapse time by subtracting start time from current time. We don't depend on WPILib to provide elapsed time. Our framework has a runPeriodic(double elapsedTime) method that gets called periodically and elapsed time is a parameter in this call.
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