Quote:
Originally Posted by BenGuy
Scores were a lot higher than I personally expected them to be, at least compared to last year. Our first match last year was 2-0 
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Last year, fouls subtracted from your team's score, this year they add to your opposing alliance. Scores shall be higher. Honestly, last year a cockroach 'bot (drive system only) should have been able to put two or three totes on a scoring platform (though not on top of each other).
Quote:
Originally Posted by pandamonium
Low goal is harder than teams think and more time consuming. It is easier and more realistic to take 3 high goal shots and only make 2 than to put 5 into the low goal.
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We called this on game reveal day. High goals are quicker (assuming auto-aiming with a camera), and low goals require driving up to a goal and reversing your loader, but there is zero computer assist available for a low goal shot unless your software is way more subtle than we usually have. Now that we realize that the batter separators are transparent, this is even more the case. In any case, your boulder pickup needs to somehow center the boulder within your robot to attempt a low goal shot.
Quote:
Originally Posted by marshall
The defenses are brutal on drivetrains and I'm not of the opinion that the wooden team versions provide the same difficulty that the actual ones provide. We managed to crack some versa hubs ( https://twitter.com/FRC900/status/703693490752978945). Thanks to 1296 for graciously providing us with some aluminum replacements. Team 900 loves #TeamIFI!
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Not unexpected, but perhaps a bit worse than expected. I foresee that in addition to mechanical tightening, we'll be wielding the hot glue gun on many of our electrical connections on Thursday, despite Al's likely advice.
Quote:
Originally Posted by Koko Ed
You'd be surprised how many teams don't read the rules period.
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It's taken several years, but I think I've finally pulled my team out of the "don't read the rules" event horizon. Last year, we had two students really familiar with the rules, this year it's around four to six, most of whom are likely drive team members, and the others are certain pit crew members. We actually had a core group of students study general game strategy "underground", that is, independently of mentors over the summer, thinking that the mentors were opposed to such studies. I was one of the few mentors they trusted with this information at the time. Team dynamics can be tricky.