
29-02-2016, 08:29
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Registered User
AKA: Thomas (just give me a crabcake)McCubbin
 FRC #0686 (Bovine Intervention/Jagbots)
Team Role: Mentor
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Join Date: Jan 2010
Rookie Year: 2005
Location: Mt.Airy Md.
Posts: 52
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Re: Real vs. Theory, Week 0.5
Quote:
Originally Posted by GeeTwo
Last year, fouls subtracted from your team's score, this year they add to your opposing alliance. Scores shall be higher. Honestly, last year a cockroach 'bot (drive system only) should have been able to put two or three totes on a scoring platform (though not on top of each other).
We called this on game reveal day. High goals are quicker (assuming auto-aiming with a camera), and low goals require driving up to a goal and reversing your loader, but there is zero computer assist available for a low goal shot unless you're software is way more subtle than we usually have. Now that we realize that the batter separators are transparent, this is even more the case. In any case, your boulder pickup needs to somehow center the boulder within your robot to attempt a low goal shot.
Not unexpected, but perhaps a bit worse than expected. I foresee that in addition to mechanical tightening, we'll be wielding the hot glue gun on many of our electrical connections on Thursday, despite Al's likely advice.
It's taken several years, but I think I've finally pulled my team out of the "don't read the rules" event horizon. Last year, we had two students really familiar with the rules, this year it's around four to six, most of whom are likely drive team members, and the others are certain pit crew members. We actually had a core group of students study general game strategy "underground", that is, independently of mentors over the summer, thinking that the mentors were opposed to such studies. I was one of the few mentors they trusted with this information at the time. Team dynamics can be tricky.
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Woo Gus. Don't use hot glue. Use duct seal. It can be reused and removed. I like all your post. Your into this stuff. Try to come to the east coast some time.
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