I think that secrecy is pretty important in the early stages of development because at that point all teams are searching for ideas and better ways to do things.
As things move along, and designs start to gell and "FREEZE", then secrecy regarding design is less important since other teams would probably have a tough time makeing changes or adding features and mechanisms to their designs.
Once we get to the competition, the only secrets that are interesting are those of actual capability and stratigy. I mean, we might "say" that we can gather balls while towing three goals, but how well do we actually work might be a separate matter.
So, the idea and imprtance of secrecy is a moving target as things progress.
-Quentin
