Quote:
Originally Posted by Jon Stratis
Now, compare this with other years, like Breakaway. Part of the strategy design with breakaway was to push the soccer balls to one side of the field, giving you more scoring opportunities and starving the other alliance of scoring opportunities. That part of the strategy discussion is almost non-existent this year.
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The comparison to Breakaway is important as that was an important strategy in 2010. One aspect of this game that would make this an even bigger issue this year is that your human players receive game pieces your opponents score, whereas in 2010 you receive your own scored game pieces. So in 2010, if the opposing alliance had 2/3rds of the balls in their general control, you could still cycle your 1/3rd of the balls repeatedly with good strategy and coordination. In 2016, if the opposing alliance controls 2/3rds of the balls, your alliance scoring 1/3rd of them will just result in your opponents having control of every ball!
Ball control and starvation absolutely will be an important part of the game this year, but it is sufficiently difficult that it will not be overwhelmingly dominant and "checkmate" strategies aren't really possible.