Quote:
Originally Posted by marshall
I don't expect everyone to understand that concept or why it is important but it's something we always set out to do... be that by throwing a ball 50 feet, or by building a new robot at an event, or by working with machine learning like cascade classifiers to detect the undetectable, we have a specific goal to do it. It's part of our team's culture and is as unique as our pants.
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I applaud your team's creativity. Although it was unorthodox, you acted within the rules of the game and produced a good robot. Playing by the rules to a T requires a good understanding of the rules; getting creative while remaining within the limits of the rules requires an even better understanding of the rules.
My thoughts on bag day: Part of the reason Bag Day is a big deal is because of the "wow" factor. When a high schooler walks up to somebody and show them a 120 pound yoga ball launching monster they made, they're impressed. When that high schooler tells them that the 120 pound yoga ball launching (or tote stacking, or frisbee shooting, whatever) robot was made by a bunch of high schoolers
in only 6 weeks, they're amazed. The other big thing about Bag Day is that it helps even the playing field between teams competing at earlier and later events. If you're competing at a week 1 and a week 3, you won't see much of the metagame, and you have much less time to make your robot effective than a team who will compete in weeks 4 and 6.
In other news, I was kinda expecting some change to the cheval de frise besides a change in hardware... can someone from palmetto explain exactly what was breaking?