Quote:
Originally Posted by Jaci
For my team, we're using a different tactic of Motion Profiling to overcome this. It's not really play/record, but it's certainly worth it, especially with the inconsistency this year of where you'll end up after crossing a defense. Just my $0.02
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Oh yeah, we're something similar this year (sensor data PIDs with an autonomous mapping/design program). I'm just curious to see if the play/record macro did something to fix the inaccuracy of using motor speed values, since it would wind up being quite annoying to deal with for the teams using it.