Quote:
Originally Posted by HMyers
Yes, it turned out to be much harder to get the robot to move correctly than initially thought. I'll talk to the lead developer on whether we can change just deceleration without messing up turning.
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As someone who is also working in unity with wheeled objects, I can attest to the difficulty of dealing with wheel physics in video games. Other than the fundamental challenges regarding calculating dry friction on multiple connected rigidbodies, PhysX's wheel colliders have been rather broken in their latest release, meaning we all have to make our own wheel physics if we want our vehicles to act sensibly.