I'm partial to our 2013 robot, Taz. It was my first year in FRC, and IMO probably one of the best years for Strategy. Literally the day after the game was released, we had a strategy in mind that the team agreed on, and prototyping was both fast and gave conclusive results, so we were able to constantly iterate on the few prototypes that we chose.
https://www.youtube.com/watch?v=FsFT4Wk54V0