Quote:
Originally Posted by Chris is me
This is a potentially great strategy for a strong #1 or #2 alliance at a strong event (think 1114 and 2056), but more often than you might expect you'll need three robots playing at least some offense to get both your breach and capture in the elims. Your third robot comes into play more than you think.
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I was doing some math earlier, and there may be a point where if you have enough balls controlled, and you have enough of a lead, you may want to stop scoring balls, because it can be mathematically impossible for your opponents to out score you.
However, this appears to be a niche case, because if you have that much of a lead, you're likely to win regardless of what you do at that point.