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Re: First seed alliance captain: Low Bar or not?
Quote:
Originally Posted by Zebra_Fact_Man
So after two weeks of competition, there's been only 1 non-low bar capable #1 seed. Guess even the powerhouses decided to go low.
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Take my team for example. Going low was the best option. By ensuring you could go through the low bar you always gave yourself an easy entrance and exit to the courtyard. It also meant that our robot would have a low CG making the chance of tipping over much lower. This made it much easier for us to go over other defenses like the moat, wall, and rough terrain. Plus, the low bar is one of the easiest defenses to get through (if you fit), so it helps ensure a quick cycle time.
This also gave us the confidence that our robot could defeat each defense, score, and hang. That way no matter what teams were on our alliance we could easily adapt to perform the needed tasks.
The 15 inch rule allowed us to package our entire ball intake and shooter outside of the frame. This made packaging low much easier.
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Michigan Tech: 2010 - 2014
University of Michigan: 2015 - Present
Mentor (FRC 67): 2015 - Present
Mentor (FRC 3771, 4363): 2011 - 2012
Student (FRC 67): 2007 - 2010
2010 World Champs (294, 67, 177)
2009 World Champs (111, 67, 971)
Last edited by Legator91 : 15-03-2016 at 13:28.
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