Quote:
Originally Posted by CalTran
TLDR; focus on Breaching, then scoring, then Challenging.
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What seemed to work well for us is splitting up the alliance into scoring and breaching (meaning robots focus on one or the other, and not REALLY both). Now, if you don't have a strong breacher or strong scorer then this won't really work, but chances are you have one of them. If you have a strong breacher, have the other two bots work mainly on putting balls in. If you have a strong scorer, than the other two focus on breaching. Surprisingly enough, it's pretty easy to get the full breach (all 5) without much effort. The two scoring bots can take care of 'low' defenses (Bar, B, and D classes) while the breaching bot handles A and possibly C (if not on their own they can perform some love taps to get through). If the scoring bots work well they should be able to each get 3 or more in during the match. That's 6, and if the breacher either finishes early or grabs 2 during the breaching period and puts them in, that's 8. It's very doable, but doesn't show up much during quals. At CHS DC we were part of the only alliance to get a capture during quals.