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Increasing health for the defenses is way more game-changing than increasing the health of the tower. Increasing the health of the defenses implies that points will be awarded for the third crossing (if not, the rules will be less intuitive and even harder to understand). That increases the viability of breacher bots and render high goal shooters more obsolete. After all, crossing the low bar awards the same amount of points as scoring in the high goal. A big reason to go for the more difficult high goal shot is the unlimited points potential. Lifting the limit on crossing points will drastically change the nature of the game, unfairly devaluing high goal shooter strategies and rewarding breacher bot strategies, both decided with the original game in mind.
Increasing defenses' health is too much of a game changer. I don't think it will or should happen.
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An alternative to this is to not reward the third crossing with points. This way, there'd be more of a trade-off to the decision of:
A. Getting the full breach
B. Getting the partial breach but shooting
C. Trying to do both of the above.
It'd certainly add a few more variables to the game and make the breach slightly harder.