Quote:
Originally Posted by BigRickT
FIRST kind of designed this game with the driver station wall very much a strategy of the game
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I am aware of teams who use the driver station wall as an alignment guide by
gently driving the robot into the wall, guaranteeing that it ends up square against it so they can then back up from a known position. I am even aware of a team that won an Innovation in Control award some years ago for this simple and, at the time, unique, tactic.
Driving ahead at full speed as an alternative to using sensors or smarter code isn't
strategy, in my book.
Would it have been OK last year if robots got the 3-tote auto stack but continued to shove their way through the landfill at full speed? If not, what's the difference here?