Quote:
Originally Posted by joemost
TLDR: What are some good high level implementations of software that your team or another uses?
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Have you tried using gyros to build a drive program that is relative to the field, and not to the robot? What I mean is, if the driver pushes the joystick forward, the robot doesn't just drive forward, the robot drives towards the opposite end of the field, or towards the goal, or whatever target you want it to be.
This would be a drive program for a Swerve drive, or maybe a Maccanum drive.
My team has never done this, but I would LOVE to see a good chassis that was driven relative to the field, not the robot. It would be very easy to drive, and could be a fast and reliable scorer, regardless of the game.