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Unread 28-03-2016, 15:34
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IronicDeadBird IronicDeadBird is offline
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AKA: Charles Ives "M" Waldo IV
FRC #1339 (Angelbots)
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Re: A video guide to playing shutdown defense in Stronghold

Quote:
Originally Posted by lethc View Post
Yeah I think you're overestimating the skill of the robots that play this game. Sure in a perfect world where robots can consistently pickup and spit out balls while also crossing defenses quickly your strategy would work. I just don't think that many alliances this year will actually have the capability to score 5-6 boulders in the low goal in like 60 seconds while also leaving enough time to challenge the tower. Your strategy assumes 3 relatively perfect offensive robots in terms of consistency, time and shooting accuracy, and simply put that alliance will almost never come together at any point in time this year especially at the regional level.

I also want to add that there was no point in time where red actually lost control of the match. They scored 8 high goals including 2 in teleop, which was enough to weaken the tower and secure the capture. If your strategy relies on sacrificing the points of high goals to score low goals in order to weaken the tower then so be it, but don't expect to beat a team that consistently scores high goals.
Actually no I was assuming two strong offensive robots and one robot running secret passage to low bar to make sure the excess boulders in the castle don't go to the opposing alliance. That alliance where two fantastic robots are together with a third robot that is flexible is whats generally known as the number one alliance (standard serpentine pick #1 rank team picks #2 rank team and their third pick is usually a good drive base with good drivers). Again the strategy trades accuracy for volume of fire and if you run a low goal high goal combo every missed shot a high goal takes can be cleaned up by the low bot if the high goal shooter is being defended on (at which point the low goal robot has a free courtyard to run those 5-6 low goals). As for red losing control of the match I posed "what if it happened" not that it did and the point still stands if the mix up I proposed was executed and at any point the side with the defensive robot lost resource control what would you do? I also at no point said you only score low goals in fact if we want to add kiting into the strategy we can have tons of fun where we run a low goal robot to the secret passage low goal which makes it that juicy robot that if it accidentally enters the secret passage can get tagged for points, and a high goal robot shooting closer towards the spy box with the human player to assist with aiming (which is a major threat) at which point you are hitting two sides of a tower and a defensive robot can't cover both the low goal of one side of the tower and the remaining goals on the opposite side of the tower.
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