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Unread 28-03-2016, 15:57
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IronicDeadBird IronicDeadBird is offline
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AKA: Charles Ives "M" Waldo IV
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Re: A video guide to playing shutdown defense in Stronghold

Quote:
Originally Posted by Bryce2471 View Post
Steadily cross blue outer works, obtain a boulder, cross back, shoot from outer works, rinse, repeat.

As cool as your proposed strategy sounds, I don't think it can be successful on the field.

Any strategy that requires each boulder be manipulated more than once will be significantly less efficient.

The issue of having all the boulders in the red courtyard can be mitigated by having the robot on defense shuttle some into the red secret passage while they are waiting around.

Even if there were enough boulders for a capture in the red courtyard after the outer works were breached, the blue alliance would have more trouble scoring them than you think. With four robots all running around in the tight quarters of the coutyard, blue alliance would be seriously hindered by the traffic, let alone the defense bot.
I will agree that it could be a serious traffic jam. However if we apply the rule "Any strategy that requires each boulder be manipulated more than once will be significantly less efficient." then you need to apply it to the entire playing field too. If a defensive bot counters the mixup by shuttling it needs to either manually push the ball to the secret passage or intake the ball and then place the ball back on the field in the secret passage in a way that is clear to the refs that it isn't launching, this would also put them out of position for defending (it can't move a boulder to the secret passage and block a shot at the same time), and also isn't actually moving the game piece to where its needed nor is it in really a safe spot (nothing stops the opposing team from trying to take it back). When you mix shuttling with breaching the boulder goes where its needed (in the courtyard) while adding minimal time to scoring cycles. If you have seen a secret passage jammed with boulders its a lot harder for the human player to get a boulder down to the neutral when its got a bunch of shots in the way.
Either way the way you countered the mixup is by taking the robot you had intentionally run as a defensive bot, and converted it into a different role which still eliminates the "defensive shut down".
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