Quote:
Originally Posted by lopsided98
I was able to reproduce the bug on my computer. The source trajectory that is generated is fine, but when the TankModifier is applied, the really huge velocities appear. My testing has shown that it happens whether or not multithreading is used.
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Try this newest release. It fixes successive generations of trajectories and may solve this issue as a result. If you have any further issues, please direct them to the Github Issues page
https://github.com/JacisNonsense/Pathfinder/releases