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Safety in Game Design
It seems as though every year the game has some significant safety issues. I understand some of that is the nature of what we do, but I believe the GDC needs to do a better job designing the game with safety in mind. Here are some of my thoughts over the last couple years.
2015:
-Pretty sure 1678's whips would have been lethal to anyone in the wrong area. No fault to 1678, they were the best in the world at a critical part of the game. Problem was game design promoting this.
2016:
-Would the game be any different with tape instead of the tripline around the secret passage? How many people have tripped walking backwards carrying a 150lb robot over this thing?
-Climbing is exciting and all, but 150lb robots will hurt when they fall. Its only a matter of time before a major foot injury.
-Why are officials, volunteers, etc exempt from basic safety rules? Walking, running, and jumping over defenses and field walls are all too common. Can we please hold everyone involved to the same standard? This is a change that can and should be made immediately.
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