Quote:
Originally Posted by MisterJ
Speaking of "timing" at Westtown... On Saturday, the crowd was asked for their patience while the event turned into a big "dance party" for twenty minutes. No explanation given except that the event was "too far ahead of schedule." (I think I heard a collective groan from all the mentors and volunteers that had been working until 10:00 the night before and knew they had to wake up at 6:00 the next morning.)
There has to be a better way to use this extra time, right?
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What would you have used it for? I agree that '20 minute dance party' might be better spent, but in the spur of the moment, what would your suggested filler be? I can't think of any quick-fix for taking up that amount of time.
If an event is running 20+ minutes ahead of schedule (
which, GO WESTTOWN CREW! That's impressive), a lot of the 'little things' on the backstage end of the event get jumbled up. Teams aren't ready for their matches, and if the event is that far ahead of schedule it means the breaks between matches are even shorter due to compressed cycle times. Volunteer rotations can be confusing, and food service/venue staff's schedules get mangled.
On-time is good, 5m ahead is nice, any more than that starts to be as hectic for the event logistics as being behind.
On the actual topic of thread, I'm not the biggest fan of the tiebreakers - like others have said, I'd be happy to stay the extra ten minutes to see another play - but I can understand where the GDC's coming from in terms of time-savings and not wanting to over-complicate things.
AWoL, I'm sorry that someone said your win was 'cheap' or 'dumb' because of something that's right there in the manual.

You guys have a lot to be proud of this season, and I hope that doesn't take away from the win.