Quote:
Originally Posted by CalTran
So that's where the question came in. 2013 is somewhat comparable to this game, where cheesecake blockers were a prime pick for alliances, yet the 610-1241-1477 machine swooped in and took Championships with triple cyclers. Do you think that this strategy could win again?
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What I was getting at in the stream was more a matter of ball supply and leaving your alliance susceptible to ball starvation.
The reason that 3-cyclers worked in 2013 was mainly that we had 2 different feeder stations to go to for discs. In Stronghold, once the field balls have been exhausted, robots will have to go after the secret passage to get balls. With 3-cyclers, all three robots are going to have to be perfectly in time with each other so that nobody is waiting to get to the passage for a ball (something that we ran into at Waterloo with 1241

).
But what I'm getting at is the enormous scoring potential that you have with 3-cyclers. Because your alliance is scoring at such a fast rate, the opposing alliance is forced to throw balls out of their castle and flood their secret passage leading to a starvation for your alliance.
Issue is that if you don't have a defense bot and the opposing alliance does, they can easily park that bot in front of your secret passage shutting down all scoring robots and starting a starvation.
What you're looking for is to reach a point that we did in 2013. Where you're scoring so much that the opposing defense bot has to start scoring for its alliance to try and keep up on the scoreboard. Keep in mind that this is basically a situation that can't be found anywhere but at champs at Einstein levels of play.