Quote:
Originally Posted by Kevin Ray
Chris is MeI just feel (especially seeing all of the unforced errors by our alliance) that three hi goal shooters could definitely beat a two shooter/one defender alliance, even without having them shoot from the outer works.
And yes, I know this is going to open a whole lot of comments but remember, this is just my view.
|
Let's build two second-pick robots and compare.
Robot 1: 50% high goal shot, can consistently shoot 3 boulders per match and cross 3 defenses
Robot 2: defense specialist, no boulder manipulation at all
Robot 1's contribution to the alliance will mainly be adding to their own alliances score by crossing 3 defenses for 15 and scoring 5*3*50% for 7.5 per match. I'm going to assume that endgame and auto are constants and irrelevant for our calculations to make them easier.
This means that Robot 1 contributes ~23 points per match on average to the alliance. However, this doesn't take into account a number of other issues, the least of which being congestion at the defenses and in the opposing courtyard, and the most pressing having no boulders to score after a while.
In Robot 2's case, while they don't contribute directly, they contribute by adding to the opponent's cycling speed through a combination of increasing intake distance by knocking balls away, protecting the secret passage from being locked down and directly blocking opponent's shots.
I would argue that if Alliance Captain and Pick #1 are equally strong on both sides, the side with the defensive robot would win, because it's a lot easier to slow down 23 point's worth of cycles than it is to jostle for balls in the neutral zone, decide on the spot which defense to cross, organize with your alliance and then cross, nevermind shooting positions.
Of course, if the third robot is also an effective cycler, then I would agree that the three-cycler alliance would win. It's just a matter of whether or not that third, effective cycler is there for you to pick.