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Re: Triple Cyclers or Defense?
I just wanted to add that defense is probably more advantageous than triple cycling. At Hartford, defense helped the number 7 alliance shut down the number 2 alliance, which had 2 high shooters and a low shooter by consistently denying them a capture. That effectively robbed them of 25 points, giving the number 7 alliance a big boost. Even the 5 point penalties that effectively "gave" the other alliance the shot helped deny them the capture, making it difficult for number 2 alliance to score. Defense is effective.
If you do triple cycling, on the other hand, you may score more balls, but the other alliance is almost guaranteed their capture, which is 25 points. The question becomes, can the third robot add an extra 5 shots, plus the points to make up for the other alliance's shots (so total 6-7)? Probably not.
I conclude this with my support for a third defense bot that can also quickly help with breaching rather than 3 shooter bots
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2016 - NE District Championship Entrepreneurship Award
2016 - Hartford District Industrial Design Award
2016 - Waterbury District Engineering Inspiration Award
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