Quote:
Originally Posted by Edxu
I'm pretty sure that you mean opponent's courtyard here, so I'm going to go off that.
IMO, this is lowkey potentially one of the strongest offensive strategies, but it relies of a few things:
1. Incredible coordination between Alliance Partners. I'm pretty sure that with 3 robots in the courtyard, it started to feel cramped for our drivers at Waterloo. Adding a fourth could potentially ruin cycle times as robots struggle to make space for each other while efficiently running cycles.
2. You believe that your 2 scorers are stronger than the opponent's 2 scorers. Not a difficult assessment to make, as hopefully you have scouting data to work off of.
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And of course, this means that the cyclers have to be strong breachers in their own ways, since they need to quickly make into the neutral zone for boulders with no hesitation if their outer work of choice is already being used. This strategy was mostly used when the opposing shooters were facing mechanical issues, but it ensured the win in the finals for my team.