View Single Post
  #150   Spotlight this post!  
Unread 09-04-2016, 20:46
plnyyanks's Avatar
plnyyanks plnyyanks is offline
Data wins arguments.
AKA: Phil Lopreiato
FRC #1124 (The ÜberBots), FRC #2900 (The Mighty Penguins)
Team Role: College Student
 
Join Date: Apr 2010
Rookie Year: 2010
Location: NYC/Washington, DC
Posts: 1,113
plnyyanks has a reputation beyond reputeplnyyanks has a reputation beyond reputeplnyyanks has a reputation beyond reputeplnyyanks has a reputation beyond reputeplnyyanks has a reputation beyond reputeplnyyanks has a reputation beyond reputeplnyyanks has a reputation beyond reputeplnyyanks has a reputation beyond reputeplnyyanks has a reputation beyond reputeplnyyanks has a reputation beyond reputeplnyyanks has a reputation beyond repute
Re: Are 8 play regional reasonable?

When we generate qual schedules, there are three input parameters to the "algorithm": number of teams, matches per team, and cycle time. Additionally, the event needs to fit within the public agenda posted.

As an example, the Regional Planning Guide, section 2 suggests the following agenda (districts are different, but they get 12 matches/team anyway):

The guide suggests 9:30 - 4:30 (less 1 hours for lunch) and 9:30 - 12:00 over two days. That's a total of 9 hours for qual matches. If we use 6 minute cycle times (which is about as fast as it will ever be, this year the goal was 7 minutes), that's 10 matches per hour, for 90 matches (540 plays) total.

So for an event with 40 teams, you can do floor(540/40) = 13 matches per team. A 65 team event can do floor(540/65) = 8 matches per team.

So if you want to increase matches per team, you'll have to do one of the following:
  • Reduce the number of teams attending each event
  • Reduce the match cycle time
  • Increase the time spent playing matches
__________________
Phil Lopreiato - "It's a hardware problem"
Team 1124 (2010 - 2013), Team 1418 (2014), Team 2900 (2016)
FRC Notebook The Blue Alliance for Android
Reply With Quote