When we generate qual schedules, there are three input parameters to the "algorithm": number of teams, matches per team, and cycle time. Additionally, the event needs to fit within the public agenda posted.
As an example, the
Regional Planning Guide, section 2 suggests the following agenda (districts are different, but they get 12 matches/team anyway):
The guide suggests 9:30 - 4:30 (less 1 hours for lunch) and 9:30 - 12:00 over two days. That's a total of 9 hours for qual matches. If we use 6 minute cycle times (which is about as fast as it will ever be, this year the goal was 7 minutes), that's 10 matches per hour, for 90 matches (540 plays) total.
So for an event with 40 teams, you can do floor(540/40) = 13 matches per team. A 65 team event can do floor(540/65) = 8 matches per team.
So if you want to increase matches per team, you'll have to do one of the following:
- Reduce the number of teams attending each event
- Reduce the match cycle time
- Increase the time spent playing matches