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Unread 10-04-2016, 21:08
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Re: Are 8 play regional reasonable?

Quote:
Originally Posted by Andrew Schreiber View Post
So, you're telling me the primary issue is in the combination match turn time combined with teams. [1] What steps can we take to alleviate this?

- FiM runs two fields side by side, and I know some Canadian events have. Would that be a viable solution?
- Would leaning on FIRST HQ and the GDC to lower match turn times (i.e. field reset) help? What is the lowest we can get this number? What lessons can we learn from games with low turn times?
- I noticed you said that guest speakers were a problem, I understand the need for VIPs and what have you to talk. But would stuffing them into field breaks be a viable option?
- Field breakage, ok this is TERRIBLE this year. Goes hand in hand with match turn times I'd assume. What lessons can we take from the past games here? [2]
- Are FMS connection times an issue? I know it's something we had issues with in NE
- I'm gonna harp on this one a bit, cut down the number of teams? Option? [3]
Thanks Andrew, I think these are excellent questions to move the discussion forward. The intent of my post was to emphasize that the number of plays in qualifications is essentially determined long before anyone steps foot in the venue, so there's little we can do when the event starts to squeeze in an extra play or two.

Running two fields side by side was essentially the solution years ago when Duluth and Minneapolis both became double regionals. At this point we need more events (and more money to do more events).

Cycle times vary year to year, and is influenced by the game. A more complex game that might be more fun might require longer cycle times. Its a tradeoff.

I wouldn't say guest speakers are a problem, especially if you are close to on time. If you are already half an hour behind, they are one of the last things you want.

FMS connection times haven't been terrible for me this year. A little slower than last year, but not enough that tightening that would add a significant number of matches.

I think you hit the nail on the head that fewer teams is the key, the solution is identifying a path forward for getting there and getting more people to help in achieving that goal.
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