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Unread 11-04-2016, 16:04
scottgoering scottgoering is offline
FTA since 2013
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Join Date: Jan 2006
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Re: What defines a field fault?

Quote:
Originally Posted by rich2202 View Post
In general, if it is a problem with the Field or FMS that is caused by Field Personnel or FMS, then it is a Field Fault.

Acts of God can go either way.

Stuck Portcullis gate: Probably a Field Fault (not working the way it should)
Cover for Sally Port is knocked off by a robot: Probably Field Debris (can be reasonably anticipated from its design).
There's 3 parts to a field fault. They are stated in the rules, but basically they are:
  1. There was a problem with the field which caused an arena fault. Something came loose (like a defense), some electronic error occured (ref tablet, ball counter failed), or some other thing happened which raised the question.
  2. The fault (likely) affected the outcome of the match. For example, if a defense comes loose, but it has already been breached and no one tries to cross it again, likely didn't affect the outcome of the match. If a team got stuck on a loose rock wall, likely affected the outcome.
  3. A single team on the alliance that was affected has to request a replay. Doesn't have to be all 3 teams or a majority, just one of them.

All 3 of those conditions must be met in order to perform the replay. You may be thinking why all 3 are required, especially when the field fault was obvious and affected the outcome of the match. This actually happened to me at KC this year. I can't remember exactly what happened (maybe a ref realized he missed some crossings or something), but the match continued to play out. We (the head ref and I) discussed after the match and decided it was a field fault. I went and talked to each of the teams, and they decided not to replay the match. Their reasoning was that they won the match and got the 2 RPs and didn't want to risk losing the rematch and thus losing those RPs.
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