Quote:
Originally posted by Morgan Jones
I believe at this point, my team is still planning on a somewhat complex steering system. I won't go into details, because it's our teams "secret". In any case, (since I'm the programmer) I was thinking I'd use the gyro to "kick in" the advanced steering system. Basically, if the robot's not turning, and it should be, apply the steering mechanism. I think that would be easier on the driver than having to manually apply it. Just an idea that others may also be able to use.
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I have no experience with the Gyro, but I wonder how sensitive it is to some of the bumping and bouncing that goes on during the game.
I suppose the code and sort of "average" all that out of the data.
Since many teams probably used the Gyro last year, there must be some that have a sense of how useful it is.
(I know that many had remarked that if you use it to calculate position, you can have alot of long-term error because of the missed sample time between iterations of the program loop...integration error)
-Quentin