Thread: One word "gyro"
View Single Post
  #7   Spotlight this post!  
Unread 22-01-2002, 09:44
bigqueue bigqueue is offline
Registered User
#0811 (A.R.C.)
 
Join Date: Dec 2001
Location: Nashua, NH
Posts: 231
bigqueue will become famous soon enough
Send a message via AIM to bigqueue Send a message via Yahoo to bigqueue
Question

Quote:
Originally posted by Morgan Jones
I believe at this point, my team is still planning on a somewhat complex steering system. I won't go into details, because it's our teams "secret". In any case, (since I'm the programmer) I was thinking I'd use the gyro to "kick in" the advanced steering system. Basically, if the robot's not turning, and it should be, apply the steering mechanism. I think that would be easier on the driver than having to manually apply it. Just an idea that others may also be able to use.
I have no experience with the Gyro, but I wonder how sensitive it is to some of the bumping and bouncing that goes on during the game.

I suppose the code and sort of "average" all that out of the data.

Since many teams probably used the Gyro last year, there must be some that have a sense of how useful it is.

(I know that many had remarked that if you use it to calculate position, you can have alot of long-term error because of the missed sample time between iterations of the program loop...integration error)

-Quentin
__________________
Live free or die....